VFX optimization and refactoring
Reworking / Refactoring of game and content rendering mechanics
Retopology of all content to implement the necessary maps
Texture reworking (regroup, resize, some atlas merge etc)
Skeletal mesh refactoring
Houdini procedural generation
Reducing the number of polygons
Reduce the number of draw calls
Creating art-pipeline and tech-art pipeline
Minimizing the use of blueprint scripts
Work with light, reflex, dynamic shadows and distance, recoloring
Material quality by distance system