Brigada Games team created a system of contextual interactions that is visually easy to understand and consistent within itself and relative to other interfaces system. Case: Brigada Games ported the game, which was originally developed for PC/Console, to iOS, which allowed a developer and a publisher to tap into a new mobile games audience Process description: The work was carried out on PC/Console. The goal of the optimization was to improve the existing system of contextual interactions, fix any issues with the ux, and simplify the visuals. We faced two issues with the initial context interaction system. Firstly, it had intricate visuals: it included a large, black border with a white border in the middle, and a progress bar in the middle of the bar. Secondly, there were inconsistencies in the UX. For instance, when picking up an item, the context tooltip depicted the item icon, whereas the weapon pickup tooltip showed a weapon icon and the ammo pickup tooltip depicted an ammo icon. The name of the item picked up to be written in the context tooltip of pickups, whereas all other context hints explained the action being performed, creating contradictory information. This happened because each case (pickup, movement, reveal, etc.) was designed independently instead of basing them on a uniform system. We addressed both issues. Firstly, we found an optimal solution in the meta interface for binds, holds, and action text and transferred it to the context tooltips. This made them more consistent with the overall interface and visually simpler, as well as eliminated the black opaque background bar. Secondly, we redesigned the context interaction system as a whole. We collected all the cases and developed their flow which allowed us to erase all inconsistencies from the overall logic.